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Optimization is poor, unfortunately, though understandable. Didn't figure out how to progress to next level (record time seems too high for an entry level), graphical bugs after playing for a while. Other than that it was a fun experience!

Thanks for giving it a try @Hamzak! I’ve found that turning off SS Reflections (in the settings menu) can help a lot with performance. It will be off by default in the next release. Turning off motion blur can help too, and worst-case you can reduce resolution (though admittedly I need to do some optimization too).

The second level is actually disabled because it wasn’t quite ready yet. I don’t plan on barring entry based on your record times, those are there more as a goal. Also, the next release will feature online leaderboards when you play through the itch.io app, which hopefully will provide more variety in record times.

Mind sharing what graphical glitches you encountered?

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Sorry for the delay (mail considered notification a spam so...). There is the bug I was talking about and it was quite easy to reproduce. Just playing through the level, back to title, play again, back to title and bam:



Yeah, turning off reflections and motion blur helped a lot, but the game's still unplayable at full HD on AMD Ryzen 7 3700U (integrated graphics btw) as it is fast-paced. I don't mind switching to 1280x720 and I do this on every game (just for consistency), even though most of them work fine even on native resolution, but I suppose either some optimization or triple-buffered v-sync for relatively smooth 30 FPS would be a game-changer, but I also Don't suppose that such v-sync would be possible to implement or that there is anything to optimize due to overall graphics simplicity.