v2: Tools, enemies, and what's next
Mine Or Die » Devlog
This is the second post-jam update for Mine Or Die, which was created for Godot Wild Jam #45 with the theme “underground”.
New enemy
As you get further, you’ll encounter Worms in addition to Golems. Worms burrow under the ground while moving, and are only vulnerable when they pop up to spit at you.
Explosives
This update adds 3 new explosive weapons, which can be used to destroy terrain and enemies in an area. They cost resources to fire, so your ammo is limited.
Grappling hook
Navigating the caves just got more fun with a grappling hook!
What’s next?
I’ve started to think about how this game might look if it were no longer constrained by the “Underground” theme … here’s a preview:
Files
mine-or-die-linux.zip 30 MB
Version 11 Jul 30, 2022
mine-or-die-mac.zip 52 MB
Version 4 Jul 30, 2022
mine-or-die-windows.zip 34 MB
Version 11 Jul 30, 2022
Get Mine Or Die
Mine Or Die
Crafting and combat in procedural destructible underground terrain.
Status | Prototype |
Author | Ryan |
Tags | Crafting, Godot, Procedural Generation |
More posts
- V1: First Post-Jam ReleaseeJun 03, 2022
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